Friday, 24 April 2015

6.2 Savage Defense Changes

Increases chance to dodge by 45% and reduces Physical damage taken by 20% for 6 sec.

  At first look the 20% decrease physical damage taken look awesome and don't get me wrong, it is nice but after further thought I think it's more of a quality of life change than a huge buff.

  First of all a vast majority of damage we take as tanks that is physical is dodgable. That being said, on average, this 20% buff only applies to 55% of the damage we take while we have Savage Defense up. Therefore on average when we hit Savage Defense we will only take 11% less physical damage (55% change to be hit * 20% reduction). Therefore in my mind Savage defense is now 56% physical damage reduction.

  Further to my comment about a quality of life change, say we have a bad Savage Defense and dodge zero attacks. So now instead of our rng dodge we will always take at least 20% less damage. This help with the "getting gib'd" that avoidance tanking can lead to.  Here is a chart for an example of a 1.5 melee swing timer mob for one Savage Defense.

Total Damage Reduction During A Savage Defense.

# of HitsOld SDNew SD

  As we can see this just brings up the bottom end of Savage Defense which was really needed to make bears a more stable tank.

PTR Hellfire Cidadel - Heroic Kormrok & Shadow-Lord Iskar

Heroic Kormrok

  Overview: Kormrok periodically jumps to the nearest pool of energy, with each pool empowering one of his abilities for a short duration.

Heroic Shadow-Lord Iskar

  Overview: Shadow-Lord Iskar alternates between a down phase with an up phase. Through out the fight players will have to manage Eye of Anzu buff to interact with various encounter mechanics.

Note for the Shadow-Lord Iskar encounter, it will be essential for players to be able to interact with other players with the use of the Extra Action Button. For example, the following macro was very useful.


   /target mouseover
   /use ExtraActionButton1

Mythic Blackhand - Bear PoV

Finally cleared up Mythic Blackrock Foundry. Grats to the new guild Paradise.

Wednesday, 23 July 2014

6.0 Level 90 Armor Values and Equation

While working though my spreadsheet for my guardian druid for 6.0 I had to work through armor values and physical reduction associated with it. Here's my findings!

The actual equation actually works out close to the same format as the current one:


Where R: Reduction, A: Armor and L: Level

Thursday, 10 July 2014

Wildstar - 24:38 Stormtalon Silver Run

Not a perfect run, we were running someone for their silver but I thought some content was due.

Watch Live:

I've also have been working on a warrior spreadsheet that I plan to get up on here in the next few days!

Tuesday, 3 June 2014

Friday, 4 April 2014

Guardian Druid 6.0 - Mastery: Primal Tenacity First Look

Guardian Druids' Mastery (Nature's Guardian) has been replaced with a new Mastery: Primal Tenacity

Mastery: Primal Tenacity causes the Druid to gain a Physical absorb shield equal to 16% of the attack's damage when they are hit by a Physical attack. Attacks which this effect fully or partially absorbs cannot trigger Primal Tenacity.

First I would like to say I'm glad they are changing the mastery. Just a static armor increase was lazy and incredibly weak compared to other secondary stats.

That being said, I have a strong feeling Primal Tenacity will not stay in it's first pass. Yes the absorb is great and I like the whole idea behind the new mastery, but let me give you an example to explain how it doesn't work well with the druid kit.

I'm tanking one mob, say Garrosh phase 2. Just the boss's melee attacks as incoming physical damage.

Sequence of events goes as follows:

Garrosh melee's Tova for 200 000
Tova gains Primal Tenacity (50000 absorb)
Tova gains Tooth and Claw
Tova casts Maul
Garrosh receives Tooth and Claw debuff (reduces next melee attack by 160 000)
Garrosh melees Tova for 40 000 (Not enough to break my Primal Tenacity shield 5000 left)

In this event I have not broken my Primal Tenacity shield and therefore do not get a new one. Next melee is going to hit me almost full and I will not gain a new shield.

My first dreadful feeling from this is, I'm going to have to have a weakaura tracking my Primal Tenacity shield strength and a Primal Tenacity cancelaura macro in order to min/max...

Let's just hope some fine tuning comes to this.