Friday, 4 April 2014

Guardian Druid 6.0 - Mastery: Primal Tenacity First Look

Guardian Druids' Mastery (Nature's Guardian) has been replaced with a new Mastery: Primal Tenacity

Mastery: Primal Tenacity causes the Druid to gain a Physical absorb shield equal to 16% of the attack's damage when they are hit by a Physical attack. Attacks which this effect fully or partially absorbs cannot trigger Primal Tenacity.

First I would like to say I'm glad they are changing the mastery. Just a static armor increase was lazy and incredibly weak compared to other secondary stats.

That being said, I have a strong feeling Primal Tenacity will not stay in it's first pass. Yes the absorb is great and I like the whole idea behind the new mastery, but let me give you an example to explain how it doesn't work well with the druid kit.

I'm tanking one mob, say Garrosh phase 2. Just the boss's melee attacks as incoming physical damage.

Sequence of events goes as follows:

Garrosh melee's Tova for 200 000
Tova gains Primal Tenacity (50000 absorb)
Tova gains Tooth and Claw
Tova casts Maul
Garrosh receives Tooth and Claw debuff (reduces next melee attack by 165 000)
Garrosh melees Tova for 40 000 (Not enough to break my Primal Tenacity shield 5000 left)

In this event I have not broken my Primal Tenacity shield and therefore do not get a new one. Next melee is going to hit me almost full and I will not gain a new shield.

My first dreadful feeling from this is, I'm going to have to have a weakaura tracking my Primal Tenacity shield strength and a Primal Tenacity cancelaura macro in order to min/max...

Let's just hope some fine tuning comes to this.

Friday, 21 February 2014

Heart Strike vs Blood Boil *UPDATED*

With some more info put forward to me Zachary here on blogger there needs to be a big update.


Blood Boil is only better than Heart Strike depending on AP, Weapon Damage and the number of targets:

Here is an example with a 31,170 average Weapon Damage weapon.

The Math:

The big there here is that Weapon Damage is also modified by AP. (4.24 AP = 1 Weap Dam)

So the question now: How many targets do I need to have before Blood Boil will do more damage than a Heart Strike?

Heart Strike Damage on Three Targets = Blood Boil Damage x Number of Mobs required.
((545 + Weap Dam x 1.05) x 1.3) x 1.75 = ((3859 + AP x 0.11) x 1.5) x M
M = ((545 + Weap Dam x 1.05) x 1.3) x 1.75 / ((3859 + AP x 0.11) x 1.5)

As a result depending on Weapon Damage and AP (base and from Vengeance) we can find the number of mobs required.

Thursday, 30 January 2014

Stream Giveaway! Iron Skyreaver

Last night in anticipation of getting to 1000 followers I thought I'd do a giveaway for the regular viewers that were in stream just before hitting the mark!

Grats to
on their new Iron Skyreaver

Hope to keep the stream going strong.

Wednesday, 22 January 2014

SoO - Heroic 10 - Garrosh Hellscream

<Memoirs> - Heroic 10 - Garrosh Hellscream

Done and done with Siege of Orgrimmar. Great finish from my guys!

As well Memoirs is recruiting as we look forward to Warlords of Draenor. Check us out at:

Tuesday, 26 November 2013

Heart Strike vs Blood Boil



So I've been spending a bit more time with the death night recently so I started getting carried away with the numbers. Without getting deep into some of the stuff I've been doing, I thought I'd share some high level Heart Strike vs Blood Boil comparison.

The basics of this is, Blood Boil scales with AP (and therefore Vengeance) and Heart Strike is not. Plus Blood Boil does equal damage to all targets while Heart Strike does 50% less for each target. Therefore, there are magic points where one is better than the other. Here are the numbers.

My Average Weapon Damage: 31170

Targets BB AP Required
  1. 214,794
  2. 152,325
  3. 110,679
  4. 82,047

Essentially what it comes down to is how many targets are going to hit, how much AP do you have and what is the average damage on your weapon.

To see a more in depth spreadsheet of the basic, take a look at this spreadsheet:

Wednesday, 20 November 2013

SoO - Heroic 10 - Paragon of the Klaxxi

<Memoirs> - Heroic 10 - Paragons of Klaxxi

I have really been looking forward to everyday of progression on this fight and from the video, bear + scorpion is pewpew fun. Essentially what make this extremely powerful is the scorpions abilities are based off ap (vengeance) plus the combo with Nature's Vigil buff to damage and the healing from damage. 

Enjoy, I did!